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If it makes the game as fun to watch over the shoulder as it is to play, we may keep on paying our bills. But we need more, and as a studio we like it a lot, especially when it's emergent humor from the player's actions, rather than scripted. It's not all bleak today, though, as great games like Portal are still being made. I grew up on humorous games, from Jet Set Willy's lead character waking up hungover in a toilet, to the craziness of Maniac Mansion and the tongue-in-cheek of Duke Nukem. When you find yourself having to look to the past to find a good example of humor in games, you've got a problem. Don't forget the impact on the guy, who has to live with the knowledge that he set the baked threat free. One can imagine the chaos it would cause at a gas station while trying to start a fire to become toast.
#PLAY I AM BREAD GAME FREE#
Things won't get better when he disposes of the loaf-he's basically setting our rampant slice free to roam in the wild. This is pretty distressing, and will slowly eat away at the guy's sanity. There's someone else there who comes back at the end of the day and finds the place trashed, with a slice of toast waiting for him. Our yeasty hero will have to find a way to satisfy its (literally) burning desires in different scenarios, all the while unaware of the havoc it's causing in its pursuit.Īnd you know, loaves of bread don't own homes. Now, that's pretty straightforward in a kitchen, but not so in a bedroom or toilet.
![play i am bread game play i am bread game](https://images.pushsquare.com/screenshots/71414/large.jpg)
The bread's sole purpose is to become toast. This one slice's objective is to be toasted, right?
![play i am bread game play i am bread game](https://images.pushsquare.com/screenshots/714111/large.jpg)
#PLAY I AM BREAD GAME FULL#
It sticks out of the pack and we just can't help ourselves, so we have to make it into a full game right away. It's natural and immediate: You can sense it as the team becomes transfixed, entranced, when playing that special prototype at the end of a game jam. Once we jam something like I Am Bread or Surgeon Simulator-and we have to go through a dozen ideas or so before we get something that works-we just know it's special. Surely you haven't heard of many titles where a wannabe doctor performs a brain transplant inside a speeding ambulance hitting potholes while getting stabbed by anesthetic syringes? Henrique Olifiers: We seem to be getting good at "mental." Trust me, we've got much weirder stuff than that in our game jams, and Surgeon Simulator-our previous game-isn't exactly normal, either. What was it about I Am Bread that made you think, You know what-this is mental, but let's do mental? Lots of unusual games are born of jams, but very few feature a protagonist you can spread the fruity stuff on. Take a look at the game in action, and if that doesn't answer all your questions about the game, read on for my exchange with Henrique Olifiers, Bossa co-founder and producer of I Am Bread. Today, it's arrived on Steam Early Access, and further developments can be monitored on Facebook.
![play i am bread game play i am bread game](https://images5.alphacoders.com/559/559886.jpg)
I Am Bread was born during an internal 48-hour games jam and, somehow, survived being tossed aside as something that would never sensibly work. This won't be a walk in the park to play more a wild stumble across a bathroom. However, since bread isn't known for its kinetic properties, getting from A (lovely soft loaf) to B (essential heat source) isn't going to be easy-and Bossa makes sure that the game's controls reflect bread's inherent the Stuff Has No Legs quality. I Am Bread is a brave new step into fresh madness for Bossa, though, a game where you control-SPOILER-a single slice of delicious, nutritious bread. It went a bit like this, only I killed my patient in under three minutes. You might recognize that name from Surgeon Simulator, a darkly comedic medical puzzle game that had me in stitches when I played its 2013 iteration on an Oculus Rift. But then there's I Am Bread, the new game from London's Bossa Studios. But pigeons, octopuses, goats, special operatives seemingly built out of Duplo blocks: They're all (sort of) living, breathing things-not so far removed, really, from your standard gaming protagonist, Swole Bro-Dude with a Big Gun.